GAMIFICATION AS A NEW METHOD OF LEARNING IN DIGITAL EDUCATION

GAMIFICATION AS A NEW METHOD OF LEARNING IN DIGITAL EDUCATION

Authors

  • *Zhanar Kuanbaeva Ө.Жәнібеков атындағы Оңтүстік Қазақстан педагогикалық университеті
  • Dinara Baygutova O.Zhanibekov South Kazakhstan Pedagogical University
  • Ulbala Ibragimova M.Auezov South Kazakhstan University

Keywords:

gamification, learning through games, efficiency, Internet resource, motivation, learning process, learning outcome, pedagogy.

Abstract

The article discusses the concept of gamification, the gamification method and its main aspects, the problems of using gamification in education. The introduction of gamification in the educational process opens up new opportunities and innovative solutions in modern pedagogical practice. The article analyzes the basic principles and methods of gamification, as well as their advantages in teaching the Kazakh language and literature. The study determined that gamification helps to increase learning motivation, arouses students' interest and develops their creativity. Presentation of theoretical material of different levels (from simple to complex) through game elements is one of the effective ways to ensure student learning. The use of gamification in the educational process facilitates the process of acquiring theoretical knowledge. Students are motivated to study theoretical material and are active in the learning process. It is also known that the use of gamification in teaching the Kazakh language and literature improves students' language skills. Gamification allows students to test, evaluate and provide feedback to improve their learning.

The purpose of the article is to study the use of gamification as an effective tool in teaching the Kazakh language and literature and to determine its impact on the learning process.In this regard, the article outlines the basic principles and methods of gamification in education. The effectiveness of using gamification in the subjects of Kazakh language and literature was assessed. In addition, the role of gamification in increasing the learning motivation and interest of students was assessed. Methodological recommendations and practical advice on the effective use of gamification in teaching the Kazakh language and literature were presented. The result of the study shows that it is designed to improve the learning process and take into account its pedagogical aspects through the effective use of gamification in teaching the Kazakh language and literature.

Author's detail

*Zhanar Kuanbaeva, Ө.Жәнібеков атындағы Оңтүстік Қазақстан педагогикалық университеті

- doctoral student

Dinara Baygutova, O.Zhanibekov South Kazakhstan Pedagogical University

candidate of philological sciences, associate professor

Ulbala Ibragimova, M.Auezov South Kazakhstan University

- Candidate of Philological Sciences, Associate Professor 

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Published online

2024-12-28

Issue

Section

Methodology of teaching language and literature
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